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Android 原生应用开发指南

Android 原生应用开发与 Material Design 3 UI 设计指南,涵盖 Kotlin/Compose、项目配置、可访问性及构建调试。

by @skillhubv1.0.011 浏览4 下载
#Android#Gradle#Jetpack Compose#Kotlin#Material Design 3#UI 设计#可访问性
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01

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面向 Android 原生应用开发的综合性技能指南。内容包含项目场景评估(空目录、Gradle Wrapper、AS 工程、不完整工程)与必需文件清单;gradle.properties、依赖声明(BOM、Compose、Activity、ViewModel)配置;Product Flavors 与 Build Variants 的完整配置及命令行构建/安装方法;Kotlin 开发规范(命名、空安全、异常处理、协程与线程选择、可见性、常见语法陷阱、可空数据类、生命周期资源管理、日志级别);Jetpack Compose 规范(@Composable 上下文规则、State 管理、常见错误);资源与图标规范(多分辨率 mipmap、自适应图标、命名约定与 Android 保留名规避);构建错误诊断速查表与调试命令;Material Design 3 设计哲学、应用风格选择、颜色对比度、触控目标、8dp 栅格、排版、动画时长、组件尺寸、反模式与审查清单;测试策略(JUnit、Robolectric、Compose UI Test、Espresso、UI Automator、Gradle Managed Devices)及对应依赖版本对齐规则与运行命令。

✓初始化或评估 Android 原生项目结构
✓配置 Gradle、Compose BOM、Product Flavors 与构建变体
✓编写符合规范的 Kotlin 与 Jetpack Compose 代码
✓遵循 Material Design 3 进行 UI 设计与审查
✓诊断与解决 Android 构建错误
✓按层级添加单元测试、Robolectric、Compose UI 测试与 Espresso 自动化测试
✓配置 Gradle Managed Devices 在 CI 上运行测试
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name: android-native-dev
description: Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
license: MIT
metadata:
version: "1.0.0"
category: mobile
sources:

  • Material Design 3 Guidelines (material.io)
  • Android Developer Documentation (developer.android.com)
  • Google Play Quality Guidelines
  • WCAG Accessibility Guidelines

1. Project Scenario Assessment

Before starting development, assess the current project state:

| Scenario | Characteristics | Approach |
|----------|-----------------|----------|
| Empty Directory | No files present | Full initialization required, including Gradle Wrapper |
| Has Gradle Wrapper | gradlew and gradle/wrapper/ exist | Use ./gradlew directly for builds |
| Android Studio Project | Complete project structure, may lack wrapper | Check wrapper, run gradle wrapper if needed |
| Incomplete Project | Partial files present | Check missing files, complete configuration |

Key Principles:

  • Before writing business logic, ensure ./gradlew assembleDebug succeeds
  • If gradle.properties is missing, create it first and configure AndroidX

1.1 Required Files Checklist

MyApp/
├── gradle.properties          # Configure AndroidX and other settings
├── settings.gradle.kts
├── build.gradle.kts           # Root level
├── gradle/wrapper/
│   └── gradle-wrapper.properties
├── app/
│   ├── build.gradle.kts       # Module level
│   └── src/main/
│       ├── AndroidManifest.xml
│       ├── java/com/example/myapp/
│       │   └── MainActivity.kt
│       └── res/
│           ├── values/
│           │   ├── strings.xml
│           │   ├── colors.xml
│           │   └── themes.xml
│           └── mipmap-*/       # App icons

2. Project Configuration

2.1 gradle.properties

# Required configuration
android.useAndroidX=true
android.enableJetifier=true

# Build optimization
org.gradle.parallel=true
kotlin.code.style=official

# JVM memory settings (adjust based on project size)
# Small projects: 2048m, Medium: 4096m, Large: 8192m+
# org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8
Note: If you encounter OutOfMemoryError during build, increase -Xmx value. Large projects with many dependencies may require 8GB or more.

2.2 Dependency Declaration Standards

dependencies {
    // Use BOM to manage Compose versions
    implementation(platform("androidx.compose:compose-bom:2024.02.00"))
    implementation("androidx.compose.ui:ui")
    implementation("androidx.compose.material3:material3")
    
    // Activity & ViewModel
    implementation("androidx.activity:activity-compose:1.8.2")
    implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")
}

2.3 Build Variants & Product Flavors

Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).

Configuration in app/build.gradle.kts:

android {
    // Define flavor dimensions
    flavorDimensions += "environment"
    
    productFlavors {
        create("dev") {
            dimension = "environment"
            applicationIdSuffix = ".dev"
            versionNameSuffix = "-dev"
            
            // Different config values per flavor
            buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")
            buildConfigField("Boolean", "ENABLE_LOGGING", "true")
            
            // Different resources
            resValue("string", "app_name", "MyApp Dev")
        }
        
        create("staging") {
            dimension = "environment"
            applicationIdSuffix = ".staging"
            versionNameSuffix = "-staging"
            
            buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")
            buildConfigField("Boolean", "ENABLE_LOGGING", "true")
            resValue("string", "app_name", "MyApp Staging")
        }
        
        create("prod") {
            dimension = "environment"
            // No suffix for production
            
            buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")
            buildConfigField("Boolean", "ENABLE_LOGGING", "false")
            resValue("string", "app_name", "MyApp")
        }
    }
    
    buildTypes {
        debug {
            isDebuggable = true
            isMinifyEnabled = false
        }
        release {
            isDebuggable = false
            isMinifyEnabled = true
            proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
        }
    }
}

Build Variant Naming: {flavor}{BuildType} → e.g., devDebug, prodRelease

Gradle Build Commands:

# List all available build variants
./gradlew tasks --group="build"

# Build specific variant (flavor + buildType)
./gradlew assembleDevDebug        # Dev flavor, Debug build
./gradlew assembleStagingDebug    # Staging flavor, Debug build
./gradlew assembleProdRelease     # Prod flavor, Release build

# Build all variants of a specific flavor
./gradlew assembleDev             # All Dev variants (debug + release)
./gradlew assembleProd            # All Prod variants

# Build all variants of a specific build type
./gradlew assembleDebug           # All flavors, Debug build
./gradlew assembleRelease         # All flavors, Release build

# Install specific variant to device
./gradlew installDevDebug
./gradlew installProdRelease

# Build and install in one command
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity

Access BuildConfig in Code:

Note: Starting from AGP 8.0, BuildConfig is no longer generated by default. You must explicitly enable it in your build.gradle.kts:
```kotlin
android {
buildFeatures {
buildConfig = true
}
}
```
// Use build config values in your code
val apiUrl = BuildConfig.API_BASE_URL
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING

if (BuildConfig.DEBUG) {
    // Debug-only code
}

Flavor-Specific Source Sets:

app/src/
├── main/           # Shared code for all flavors
├── dev/            # Dev-only code and resources
│   ├── java/
│   └── res/
├── staging/        # Staging-only code and resources
├── prod/           # Prod-only code and resources
├── debug/          # Debug build type code
└── release/        # Release build type code

Multiple Flavor Dimensions (e.g., environment + tier):

android {
    flavorDimensions += listOf("environment", "tier")
    
    productFlavors {
        create("dev") { dimension = "environment" }
        create("prod") { dimension = "environment" }
        
        create("free") { dimension = "tier" }
        create("paid") { dimension = "tier" }
    }
}
// Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.

3. Kotlin Development Standards

3.1 Naming Conventions

| Type | Convention | Example |
|------|------------|---------|
| Class/Interface | PascalCase | UserRepository, MainActivity |
| Function/Variable | camelCase | getUserName(), isLoading |
| Constant | SCREAMING_SNAKE | MAX_RETRY_COUNT |
| Package | lowercase | com.example.myapp |
| Composable | PascalCase | @Composable fun UserCard() |

3.2 Code Standards (Important)

Null Safety:

// ❌ Avoid: Non-null assertion !! (may crash)
val name = user!!.name

// ✅ Recommended: Safe call + default value
val name = user?.name ?: "Unknown"

// ✅ Recommended: let handling
user?.let { processUser(it) }

Exception Handling:

// ❌ Avoid: Random try-catch in business layer swallowing exceptions
fun loadData() {
    try {
        val data = api.fetch()
    } catch (e: Exception) {
        // Swallowing exception, hard to debug
    }
}

// ✅ Recommended: Let exceptions propagate, handle at appropriate layer
suspend fun loadData(): Result<Data> {
    return try {
        Result.success(api.fetch())
    } catch (e: Exception) {
        Result.failure(e)  // Wrap and return, let caller decide handling
    }
}

// ✅ Recommended: Unified handling in ViewModel
viewModelScope.launch {
    runCatching { repository.loadData() }
        .onSuccess { _uiState.value = UiState.Success(it) }
        .onFailure { _uiState.value = UiState.Error(it.message) }
}

3.3 Threading & Coroutines (Critical)

Thread Selection Principles:

| Operation Type | Thread | Description |
|----------------|--------|-------------|
| UI Updates | Dispatchers.Main | Update View, State, LiveData |
| Network Requests | Dispatchers.IO | HTTP calls, API requests |
| File I/O | Dispatchers.IO | Local storage, database operations |
| Compute Intensive | Dispatchers.Default | JSON parsing, sorting, encryption |

Correct Usage:

// In ViewModel
viewModelScope.launch {
    // Default Main thread, can update UI State
    _uiState.value = UiState.Loading
    
    // Switch to IO thread for network request
    val result = withContext(Dispatchers.IO) {
        repository.fetchData()
    }
    
    // Automatically returns to Main thread, update UI
    _uiState.value = UiState.Success(result)
}

// In Repository (suspend functions should be main-safe)
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {
    api.getData()
}

Common Mistakes:

// ❌ Wrong: Updating UI on IO thread
viewModelScope.launch(Dispatchers.IO) {
    val data = api.fetch()
    _uiState.value = data  // Crash or warning!
}

// ❌ Wrong: Executing time-consuming operation on Main thread
viewModelScope.launch {
    val data = api.fetch()  // Blocking main thread! ANR
}

// ✅ Correct: Fetch on IO, update on Main
viewModelScope.launch {
    val data = withContext(Dispatchers.IO) { api.fetch() }
    _uiState.value = data
}

3.4 Visibility Rules

// Default is public, declare explicitly when needed
class UserRepository {           // public
    private val cache = mutableMapOf<String, User>()  // Visible only within class
    internal fun clearCache() {} // Visible only within module
}

// data class properties are public by default, be careful when used across modules
data class User(
    val id: String,       // public
    val name: String
)

3.5 Common Syntax Pitfalls

// ❌ Wrong: Accessing uninitialized lateinit
class MyViewModel : ViewModel() {
    lateinit var data: String
    fun process() = data.length  // May crash
}

// ✅ Correct: Use nullable or default value
class MyViewModel : ViewModel() {
    var data: String? = null
    fun process() = data?.length ?: 0
}

// ❌ Wrong: Using return in lambda
list.forEach { item ->
    if (item.isEmpty()) return  // Returns from outer function!
}

// ✅ Correct: Use return@forEach
list.forEach { item ->
    if (item.isEmpty()) return@forEach
}

3.6 Server Response Data Class Fields Must Be Nullable

// ❌ Wrong: Fields declared as non-null (server may not return them)
data class UserResponse(
    val id: String = "",
    val name: String = "",
    val avatar: String = ""
)

// ✅ Correct: All fields declared as nullable
data class UserResponse(
    @SerializedName("id")
    val id: String? = null,
    @SerializedName("name")
    val name: String? = null,
    @SerializedName("avatar")
    val avatar: String? = null
)

3.7 Lifecycle Resource Management

// ❌ Wrong: Only adding Observer, not removing
class MyView : View {
    override fun onAttachedToWindow() {
        super.onAttachedToWindow()
        activity?.lifecycle?.addObserver(this)
    }
    // Memory leak!
}

// ✅ Correct: Paired add and remove
class MyView : View {
    override fun onAttachedToWindow() {
        super.onAttachedToWindow()
        activity?.lifecycle?.addObserver(this)
    }

    override fun onDetachedFromWindow() {
        activity?.lifecycle?.removeObserver(this)
        super.onDetachedFromWindow()
    }
}

3.8 Logging Level Usage

import android.util.Log

// Info: Key checkpoints in normal flow
Log.i(TAG, "loadData: started, userId = $userId")

// Warning: Abnormal but recoverable situations
Log.w(TAG, "loadData: cache miss, fallback to network")

// Error: Failure/error situations
Log.e(TAG, "loadData failed: ${error.message}")

| Level | Use Case |
|-------|----------|
| i (Info) | Normal flow, method entry, key parameters |
| w (Warning) | Recoverable exceptions, fallback handling, null returns |
| e (Error) | Request failures, caught exceptions, unrecoverable errors |


4. Jetpack Compose Standards

4.1 @Composable Context Rules

// ❌ Wrong: Calling Composable from non-Composable function
fun showError(message: String) {
    Text(message)  // Compile error!
}

// ✅ Correct: Mark as @Composable
@Composable
fun ErrorMessage(message: String) {
    Text(message)
}

// ❌ Wrong: Using suspend outside LaunchedEffect
@Composable
fun MyScreen() {
    val data = fetchData()  // Error!
}

// ✅ Correct: Use LaunchedEffect
@Composable
fun MyScreen() {
    var data by remember { mutableStateOf<Data?>(null) }
    LaunchedEffect(Unit) {
        data = fetchData()
    }
}

4.2 State Management

// Basic State
var count by remember { mutableStateOf(0) }

// Derived State (avoid redundant computation)
val isEven by remember { derivedStateOf { count % 2 == 0 } }

// Persist across recomposition (e.g., scroll position)
val scrollState = rememberScrollState()

// State in ViewModel
class MyViewModel : ViewModel() {
    private val _uiState = MutableStateFlow(UiState())
    val uiState: StateFlow<UiState> = _uiState.asStateFlow()
}

4.3 Common Compose Mistakes

// ❌ Wrong: Creating objects in Composable (created on every recomposition)
@Composable
fun MyScreen() {
    val viewModel = MyViewModel()  // Wrong!
}

// ✅ Correct: Use viewModel() or remember
@Composable
fun MyScreen(viewModel: MyViewModel = viewModel()) {
    // ...
}

5. Resources & Icons

5.1 App Icon Requirements

Must provide multi-resolution icons:

| Directory | Size | Purpose |
|-----------|------|---------|
| mipmap-mdpi | 48x48 | Baseline |
| mipmap-hdpi | 72x72 | 1.5x |
| mipmap-xhdpi | 96x96 | 2x |
| mipmap-xxhdpi | 144x144 | 3x |
| mipmap-xxxhdpi | 192x192 | 4x |

Recommended: Use Adaptive Icon (Android 8+):

<!-- res/mipmap-anydpi-v26/ic_launcher.xml -->
<adaptive-icon>
    <background android:drawable="@color/ic_launcher_background"/>
    <foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

5.2 Resource Naming Conventions

| Type | Prefix | Example |
|------|--------|---------|
| Layout | layout_ | layout_main.xml |
| Image | ic_, img_, bg_ | ic_user.png |
| Color | color_ | color_primary |
| String | - | app_name, btn_submit |

5.3 Avoid Android Reserved Names (Important)

Variable names, resource IDs, colors, icons, and XML elements must not use Android reserved words or system resource names. Using reserved names causes build errors or resource conflicts.

Common Reserved Names to Avoid:

| Category | Reserved Names (Do NOT Use) |
|----------|----------------------------|
| Colors | background, foreground, transparent, white, black |
| Icons/Drawables | icon, logo, image, drawable |
| Views | view, text, button, layout, container |
| Attributes | id, name, type, style, theme, color |
| System | app, android, content, data, action |

Examples:

<!-- ❌ Wrong: Using reserved names -->
<color name="background">#FFFFFF</color>
<color name="icon">#000000</color>

<!-- ✅ Correct: Add prefix or specific naming -->
<color name="app_background">#FFFFFF</color>
<color name="icon_primary">#000000</color>
// ❌ Wrong: Variable names conflict with system
val icon = R.drawable.my_icon
val background = Color.White

// ✅ Correct: Use descriptive names
val appIcon = R.drawable.my_icon
val screenBackground = Color.White
<!-- ❌ Wrong: Drawable name conflicts -->
<ImageView android:src="@drawable/icon" />

<!-- ✅ Correct: Add prefix -->
<ImageView android:src="@drawable/ic_home" />

6. Build Error Diagnosis & Fixes

6.1 Common Error Quick Reference

| Error Keyword | Cause | Fix |
|---------------|-------|-----|
| Unresolved reference | Missing import or undefined | Check imports, verify dependencies |
| Type mismatch | Type incompatibility | Check parameter types, add conversion |
| Cannot access | Visibility issue | Check public/private/internal |
| @Composable invocations | Composable context error | Ensure caller is also @Composable |
| Duplicate class | Dependency conflict | Use ./gradlew dependencies to investigate |
| AAPT: error | Resource file error | Check XML syntax and resource references |

6.2 Fix Best Practices

  1. Read the complete error message first: Locate file and line number
  2. Check recent changes: Problems usually in latest modifications
  3. Clean Build: ./gradlew clean assembleDebug
  4. Check dependency versions: Version conflicts are common causes
  5. Refresh dependencies if needed: Clear cache and rebuild

6.3 Debugging Commands

# Clean and build
./gradlew clean assembleDebug

# View dependency tree (investigate conflicts)
./gradlew :app:dependencies

# View detailed errors
./gradlew assembleDebug --stacktrace

# Refresh dependencies
./gradlew --refresh-dependencies

7. Material Design 3 Guidelines

Review Android UI files for compliance with Material Design 3 Guidelines and Android best practices.

Design Philosophy

M3 Core Principles

| Principle | Description |
|-----------|-------------|
| Personal | Dynamic color based on user preferences and wallpaper |
| Adaptive | Responsive across all screen sizes and form factors |
| Expressive | Bold colors and typography with personality |
| Accessible | Inclusive design for all users |

M3 Expressive (Latest)

The latest evolution adds emotion-driven UX through:

  • Vibrant, dynamic colors
  • Intuitive motion physics
  • Adaptive components
  • Flexible typography
  • Contrasting shapes (35 new shape options)

App Style Selection

Critical Decision: Match visual style to app category and target audience.

| App Category | Visual Style | Key Characteristics |
|--------------|--------------|---------------------|
| Utility/Tool | Minimalist | Clean, efficient, neutral colors |
| Finance/Banking | Professional Trust | Conservative colors, security-focused |
| Health/Wellness | Calm & Natural | Soft colors, organic shapes |
| Kids (3-5) | Playful Simple | Bright colors, large targets (56dp+) |
| Kids (6-12) | Fun & Engaging | Vibrant, gamified feedback |
| Social/Entertainment | Expressive | Brand-driven, gesture-rich |
| Productivity | Clean & Focused | Minimal, high contrast |
| E-commerce | Conversion-focused | Clear CTAs, scannable |

See [Design Style Guide](references/design-style-guide.md) for detailed style profiles.

Quick Reference: Key Specifications

Color Contrast Requirements

| Element | Minimum Ratio |
|---------|---------------|
| Body text | 4.5:1 |
| Large text (18sp+) | 3:1 |
| UI components | 3:1 |

Touch Targets

| Type | Size |
|------|------|
| Minimum | 48 × 48dp |
| Recommended (primary actions) | 56 × 56dp |
| Kids apps | 56dp+ |
| Spacing between targets | 8dp minimum |

8dp Grid System

| Token | Value | Usage |
|-------|-------|-------|
| xs | 4dp | Icon padding |
| sm | 8dp | Tight spacing |
| md | 16dp | Default padding |
| lg | 24dp | Section spacing |
| xl | 32dp | Large gaps |
| xxl | 48dp | Screen margins |

Typography Scale (Summary)

| Category | Sizes |
|----------|-------|
| Display | 57sp, 45sp, 36sp |
| Headline | 32sp, 28sp, 24sp |
| Title | 22sp, 16sp, 14sp |
| Body | 16sp, 14sp, 12sp |
| Label | 14sp, 12sp, 11sp |

Animation Duration

| Type | Duration |
|------|----------|
| Micro (ripples) | 50-100ms |
| Short (simple) | 100-200ms |
| Medium (expand/collapse) | 200-300ms |
| Long (complex) | 300-500ms |

Component Dimensions

| Component | Height | Min Width |
|-----------|--------|-----------|
| Button | 40dp | 64dp |
| FAB | 56dp | 56dp |
| Text Field | 56dp | 280dp |
| App Bar | 64dp | - |
| Bottom Nav | 80dp | - |

Anti-Patterns (Must Avoid)

UI Anti-Patterns

  • More than 5 bottom navigation items
  • Multiple FABs on same screen
  • Touch targets smaller than 48dp
  • Inconsistent spacing (non-8dp multiples)
  • Missing dark theme support
  • Text on colored backgrounds without contrast check

Performance Anti-Patterns

  • Startup time > 2 seconds without progress indicator
  • Frame rate < 60 FPS (> 16ms per frame)
  • Crash rate > 1.09% (Google Play threshold)
  • ANR rate > 0.47% (Google Play threshold)

Accessibility Anti-Patterns

  • Missing contentDescription on interactive elements
  • Element type in labels (e.g., "Save button" instead of "Save")
  • Complex gestures in kids apps
  • Text-only buttons for non-readers

Review Checklist

  • [ ] 8dp spacing grid compliance
  • [ ] 48dp minimum touch targets
  • [ ] Proper typography scale usage
  • [ ] Color contrast compliance (4.5:1+ for text)
  • [ ] Dark theme support
  • [ ] contentDescription on all interactive elements
  • [ ] Startup < 2 seconds or shows progress
  • [ ] Visual style matches app category

Design References

| Topic | Reference |
|-------|-----------|
| Colors, Typography, Spacing, Shapes | [Visual Design](references/visual-design.md) |
| Animation & Transitions | [Motion System](references/motion-system.md) |
| Accessibility Guidelines | [Accessibility](references/accessibility.md) |
| Large Screens & Foldables | [Adaptive Screens](references/adaptive-screens.md) |
| Android Vitals & Performance | [Performance & Stability](references/performance-stability.md) |
| Privacy & Security | [Privacy & Security](references/privacy-security.md) |
| Audio, Video, Notifications | [Functional Requirements](references/functional-requirements.md) |
| App Style by Category | [Design Style Guide](references/design-style-guide.md) |


8. Testing

Note: Only add test dependencies when the user explicitly asks for testing.

A well-tested Android app uses layered testing: fast local unit tests for logic, instrumentation tests for UI and integration, and Gradle Managed Devices to run emulators reproducibly on any machine — including CI.

8.1 Test Dependencies

Before adding test dependencies, inspect the project's existing versions to avoid conflicts:

  1. Check gradle/libs.versions.toml — if present, add test deps using the project's version catalog style
  2. Check existing build.gradle.kts for already-pinned dependency versions
  3. Match version families using the table below

Version Alignment Rules:

| Test Dependency | Must Align With | How to Check |
|----------------------------------------------|--------------------------------------------------|-----------------------------------------------------------------------|
| kotlinx-coroutines-test | Project's kotlinx-coroutines-core version | Search for kotlinx-coroutines in build files or version catalog |
| compose-ui-test-junit4 | Project's Compose BOM or compose-compiler | Search for compose-bom or compose.compiler in build files |
| espresso-* | All Espresso artifacts must use the same version | Search for espresso in build files |
| androidx.test:runner, rules, ext:junit | Should use compatible AndroidX Test versions | Search for androidx.test in build files |
| mockk | Must support the project's Kotlin version | Check kotlin version in root build.gradle.kts or version catalog |

Dependencies Reference — add only the groups you need:

dependencies {
    // --- Local unit tests (src/test/) ---
    testImplementation("junit:junit:<version>")                          // 4.13.2+
    testImplementation("org.robolectric:robolectric:<version>")          // 4.16.1+
    testImplementation("io.mockk:mockk:<version>")                      // match Kotlin version
    testImplementation("org.jetbrains.kotlinx:kotlinx-coroutines-test:<version>")  // match coroutines-core
    testImplementation("androidx.arch.core:core-testing:<version>")      // InstantTaskExecutorRule for LiveData
    testImplementation("app.cash.turbine:turbine:<version>")             // Flow/StateFlow testing

    // --- Instrumentation tests (src/androidTest/) ---
    androidTestImplementation("androidx.test.ext:junit:<version>")
    androidTestImplementation("androidx.test:runner:<version>")
    androidTestImplementation("androidx.test:rules:<version>")
    androidTestImplementation("androidx.test.espresso:espresso-core:<version>")
    androidTestImplementation("androidx.test.espresso:espresso-contrib:<version>")   // RecyclerView, Drawer
    androidTestImplementation("androidx.test.espresso:espresso-intents:<version>")   // Intent verification
    androidTestImplementation("androidx.test.espresso:espresso-idling-resource:<version>")
    androidTestImplementation("androidx.test.uiautomator:uiautomator:<version>")

    // --- Compose UI tests (only if project uses Compose) ---
    androidTestImplementation("androidx.compose.ui:ui-test-junit4")      // version from Compose BOM
    debugImplementation("androidx.compose.ui:ui-test-manifest")          // required for createComposeRule
}
Note: If the project uses a Compose BOM, ui-test-junit4 and ui-test-manifest don't need explicit versions — the BOM manages them.

Enable Robolectric resource support in the android block:

android {
    testOptions {
        unitTests.isIncludeAndroidResources = true  // required for Robolectric
    }
}

8.2 Testing by Layer

| Layer | Location | Runs On | Speed | Use For |
|--------------------|--------------------|-------------------------|----------------------|--------------------------------------------------|
| Unit (JUnit) | src/test/ | JVM | ~ms | ViewModels, repos, mappers, validators |
| Unit + Robolectric | src/test/ | JVM + simulated Android | ~100ms | Code needing Context, resources, SharedPrefs |
| Compose UI (local) | src/test/ | JVM + Robolectric | ~100ms | Composable rendering & interaction |
| Espresso | src/androidTest/ | Device/Emulator | ~seconds | View-based UI flows, Intents, DB integration |
| Compose UI (device)| src/androidTest/ | Device/Emulator | ~seconds | Full Compose UI flows with real rendering |
| UI Automator | src/androidTest/ | Device/Emulator | ~seconds | System dialogs, notifications, multi-app |
| Managed Device | src/androidTest/ | Gradle-managed AVD | ~minutes (first run) | CI, matrix testing across API levels |

See [Testing](references/testing.md) for detailed examples, code patterns, and Gradle Managed Device configuration.

8.3 Testing Commands

# Local unit tests (fast, no emulator)
./gradlew test                          # all modules
./gradlew :app:testDebugUnitTest        # app module, debug variant

# Single test class
./gradlew :app:testDebugUnitTest --tests "com.example.myapp.CounterViewModelTest"

# Instrumentation tests (requires device or managed device)
./gradlew connectedDebugAndroidTest     # on connected device
./gradlew pixel6Api34DebugAndroidTest   # on managed device

# Both together
./gradlew test connectedDebugAndroidTest

# Test with coverage report (JaCoCo)
./gradlew testDebugUnitTest jacocoTestReport